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  #1  
Old 01-10-2010, 06:13 PM
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Default New Server Mod :)

Game Play: At the beginning of every round you will choose from 6 different classes of soldiers, each just as important as the other.
Work with your teammates to create an unstoppable team. Below are the current load outs for each soldier class.

Assault: You lead your teammates into battle

Abilities:

Health: 150
Armor: 150
Speed: 350.0
Gravity: 640

Armory:
AK47
FiveSeven
1 High Explosive Grenade
2 Flashbangs



Special Ops: Use your speed and stealth to infiltrate your enemy

Abilities:
Health: 125
Armor: 125
Speed: 420.0
Gravity: 480
Silent Footsteps

Armory:
M4A1 Carbine
USP
1 High Explosive Grenade
2 Flashbangs

Sniper: Provide cover for your team from afar.

Abilities

Scout Deployed:
Health: 200
Armor: 50
Speed: 90.0
Gravity: 1040
Invisible

Knife Deployed:
Health: 200
Armor: 50
Speed: 320.0
Gravity: 640
Fully Visible

Armory:
Scout
Deagle
1 Smoke Grenade

Paratrooper: Use your skills as a parachutist to jump from high distances
Abilities:

Health: 125
Armor: 50
Speed: 350.0
Gravity: 400
No Fall damage

Armory:
Galil
P228
1 High Explosive Grenade
1 Smoke Grenade
2 Flashbangs


Medic: Use your corpsman training to keep your teammates fit for battle
Abilities:

Health: 100
Armor: 100
Speed: 350.0
Gravity: 960
Heals Teammates using the <use> key

Armory:
MP5Navy
Glock18

Support: Provide cover fire from the rear to keep your enemies heads below the boxes
Abilities:

Health: 100
Armor: 150
Speed: 200.0
Gravity: 1040
True Armor (Armor is depleted before health)

Armory:
M249
Five-Seven
1 High Explosive Grenade

Need a Medic?
You must first bind a key to call your medic. You can do this by typing
bind <key> "medic_call" in console. After calling, your medic will be able to heal you. Be patient they are on the way. You can only call for a medic 5 times per spawn. You have to be below 70hp before you may call. If the medic releases the button or you move too far away from him the healing stops and you must call for him again.(Must have a player that chose the medic class on your team.)

Are you a Medic?
When you are called you must go to your teammate. While aiming at them, press and hold the <use> key. Once the healing begins it plays a bandage sound and shows a hud message with healing progress until you reach max health (class specific) or get separated. Healing will progress at 8hp/second.

Virtual Reality:
If you are shot below 70hp you will start to bleed. But don't be afraid... it stops at 10hp or when the medic patches you up.

Custom Models:
Each team has a custom model for their medic. This allows the medic to be easily identified by his team.

IP: 68.232.161.59:27015
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Last edited by Doc Holiday; 01-12-2010 at 03:30 PM.
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  #2  
Old 01-11-2010, 08:17 AM
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Default Re: New Server Mod :)

Wow that looks realy cool...
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  #3  
Old 01-12-2010, 10:27 AM
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Default Re: New Server Mod :)

Sweet...i'll definitly play this one
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  #4  
Old 01-12-2010, 10:29 AM
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Default Re: New Server Mod :)

Now when you say invisible for the sniper do you mean completly invisable or just a slight figure can be made out (this would be the prefered way because completly invisible this player could get set up in a open area and just camp until everyone crosses his path)
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Old 01-12-2010, 12:37 PM
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Default Re: New Server Mod :)

sounds fun and sounds like battle feild 2 just with out the cars lol.
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  #6  
Old 01-12-2010, 03:30 PM
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Default Re: New Server Mod :)

Quote:
Originally Posted by Zoinks View Post
Now when you say invisible for the sniper do you mean completly invisable or just a slight figure can be made out (this would be the prefered way because completly invisible this player could get set up in a open area and just camp until everyone crosses his path)
When moving he is very noticeable... How ever crouched in a corner you cant really see him..

Currently Working on setting it up as a XP mod meaning each class you have to rank up.. Starting from Private to GOA.

Total of 16 ranks. (Different abilities at the rank.)
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Old 01-13-2010, 02:42 PM
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Default Re: New Server Mod :)

Doc, let your dad know that my new machine will be ready by the end of this week so whenever he wants to get everything set up for the replacement game servers for GrG to let me know.
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  #8  
Old 01-18-2010, 02:31 PM
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Default Re: New Server Mod :)

Quote:
Originally Posted by preswylde View Post
Doc, let your dad know that my new machine will be ready by the end of this week so whenever he wants to get everything set up for the replacement game servers for GrG to let me know.

I believe we are keeping the 2 we have at game servers the rest are at Jesse and Annie's house...



So those of you that read here..

Tell me what you think

The new mod will be xp based.

Each level gets you new rank. so instead of being Level 1 your a Private

Each of the 6 Classes has its own rank

So you can be a Private Special Ops but if you switch to a sniper you can be a Specialist.

Ranks:
Private
Specialist
Corporal
Sergeant
Second Lieutenant
First Lieutenant
Captain
Major
Lieutenant Colonel
Colonel
Brigadier General
Major General
Lieutenant General
General

So thats the major change for that.. some new guns maybe a new class :)

This is the part that i want feedback on the most.

General being such a high rank. needs alot of Xp.

When a player reaches General He becomes the champion and is added to a "Champions" thread on my forums. and then the ranks are all reset. (or something similar to that)
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Last edited by Doc Holiday; 01-18-2010 at 10:44 PM.
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  #9  
Old 01-26-2010, 07:14 AM
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Default Re: New Server Mod :)

I have played it and love it I didnt care much for the sniper felt like a turtle lol
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  #10  
Old 01-26-2010, 01:12 PM
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Default Re: New Server Mod :)

ok, love the server. A couple problems I found though.
First I just got to Lieutenant Colonel (2814/4100) and I no longer have a weapon? is this supposed to be like this? if it helps I was a T at the time.
Second if you are the sniper and someone throws a flash you can scope in and then out and you are no longer flashed...bug i assume
Third I dont really like the idea of gaining the T's 5 points if the bomb explodes and CT's lose 5 points...i know if it stays that way i will never play as a CT because the T's have the advantage there.

Other than those is there anywhere that you have posted what each rank gives you on any of them?

Thanks for the server and keep it up :)
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